design school


In this project students invented dialogues (like a simple conversation or a debate). The dialogues take place between at least two 'characters'. Each character represents a certain opinion, mood, theory or (other) state of mind. The texts are quotes from news items, novels or other media.

Dirty world
Many of the topics in the daily news deal with people who apparently have been lying, breaking promises, broken the law, pretending to be a different (mostly 'better') person than they really are. A president undermines the Kyoto-agreement, a bishop has been working for a secret intelligence service, a writer copying whole chapters from novels from other writers.

The myth of the brave designer
Designers, at least, know how to behave. We are conscious about our role as transmitter. We are honest and behaving responsible in social, environmental, humanitarian, moral and artistic issues. With instruments, such as clear graphics, democratic layouts, hygienic tables of content, well adjusted type, ink without oil and recycled paper, we invest in a better world.

The daily practice
Of course, in reality there is no design without lying, hiding, showing off. Busyness cards show self-assurance or neutrality but not desperate feelings of insufficiency. Glorious annual reports hiding the social effects of rude exploitation of employees. Many editorial statements (not seldom in the shape of solid bound books or glamorous designed weblogs) derail into sessions of public masturbation. In other words: there is no design without hidden agenda's, vanity, some degree of lying or other kind of unchristian behavior. Is that something to worry about? Yes en no.

Training the beast
In this project we put these machinations central. In stead of hidden or neglected (or used as avatar characterization), they will be judged critically and be seen as potently useful techniques ('better deal with them, otherwise they will deal with you'). The expectation is: wrapped in all this sleaziness, cheating, faking, posing and you will find new inspiration, authority and feeling for (design-)direction.

Something to practice
A good lie is composed very well. It has a certain structure, can be exercised as a style figure, catches (potently) much attention, triggers unexpected energies and qualities, demands acting and playing, may need a color scheme, a shape, has a certain relation with reality and truth – is, in short: designed.

Casting
In this project you can get under the skin of established designers, steal their ideas, copy their strategies. Alternatively you might work in the tradition of a visual movement: behave like, for example, a dadaist, a popartist, a situationist or a punk. You could analyze the behavior of a certain politician or scientist and transform the result into new design rules.

Realization
As content you will work with a selection of existing articles, manifests or other publications. The outcome of the project will be a researched, conceptualized and designed statement, published in print or (preferably) on screen.