design school

In an attempt to claim back the term "Intelligent Design" from any supernatural power, here are some projects in which ideal worlds are presented, each trough the eyes of a selected human being.

The current outbreak of anti-evo- lutionary ideas carries the name intelligent design. Followers of this movement claim to have a scientific explanation of the ori- gin of the universe, including life on earth. The central role in this explanation is given to a creator - a designer, actually.

Not surprisingly, this view is purposely ignored (and in some cases actively opposed) by many other (or real) scientists and even the U.S. Supreme Court has now spoken against obligatory teaching of the concept of ID in schools.

We all consider ourselves as more or less intelligent designers, and many of us know moments of feeling like a god - even if our current universe has the exact size of a computer screen, cd-co- ver or postal stamp. Some of us understand our working process in terms of evolution. The designer is in this case facilitator (but an intelligent one) of random or other situational facts which de- termines the fi nal shape. To the naive designer, the step from here to a whole universe, comple- te with plants, monkeys, chest- hair, chopsticks and Olympic mas- cots seems easily within reach.

This self-centered role and, in fact, the whole idea of control is not without danger. But whate- ver we do, we can never deny what we are: designers. The ideas of the Intelligent Design movement are mirroring and highlighting the worst of our inner selves.

This project has to be seen as an attempt to reclaim the title - and carry it with dignity. Not to re-design the past with questio- nable intelligence of the present but to strive toward developing our intelligence with a look to the future.

In this project the visions and ideas of representative current experts (specialized in themes such as politics, philosophy, design, writing, housekeeping, gardening, city-planning, family planning, religion) will be used as guidelines to create a set of "perfect days" in the nearby fu- ture.

Like scientist, designers have to begin with research. The cho- sen experts have to be read, pla- ced into a context, photographed, spied, scanned, taped, etc. This will result in a guidebook (bi- ble) with graphs, charts, sorted comments and quotes, explanati- ons, etc.

After this the ideas (prophecies) will be materialized and projec- ted on a day about ten years from now. This day has to be represen- ted in a graphic designed (print or screen) publication.